Setting level data
Next we had to decide on how we wanted to presentĀ UI for actually adding data to the currently selected level, we looked into a few different UI presentations but we didn’t like the early ones, the one we finally settled on…
Next we had to decide on how we wanted to presentĀ UI for actually adding data to the currently selected level, we looked into a few different UI presentations but we didn’t like the early ones, the one we finally settled on…
The next thing we had to decide on was: what UI are we going to present to the user when she is editing a level?
When we first got started with making the Mac Editor App, we decided we were going to reuse some code from the current alpha of the iOS game that this editor is going to be a utility to, since both the macOS and iOS versions would share some images we generate dynamically.
Continue reading “Getting Started – Reusing Code in a cross platform way”
Please bare with us, as the current project we are working on has come along pretty well and we just decided to start blogging about it. So there will be many posts quickly to summarize our progress so far.
Currently we are working on an Editor App that creates/editsĀ data files for our forthcoming game on iOS.