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Day: April 12, 2017

Posted on April 12, 2017April 12, 2017

UI – Issues Tracker

After working on the room properties UI the next thing we wanted to do was add a way to track different issues with a given level. Some of the things we wanted to track were:

Continue reading “UI – Issues Tracker”

Posted on April 12, 2017April 12, 2017

UI – Room Properties

The next thing we started working on was theĀ UI for editing room properties. From the get go we knew we wanted to use a Popover as it just made since, otherwise we would have had to figure out a way to select a room in the editor UI and then click properties or something… would have been a nightmare.

Continue reading “UI – Room Properties”

Posted on April 12, 2017April 12, 2017

Deciding the UI – Editing Data

Setting level data

Next we had to decide on how we wanted to presentĀ UI for actually adding data to the currently selected level, we looked into a few different UI presentations but we didn’t like the early ones, the one we finally settled on…

Continue reading “Deciding the UI – Editing Data”

Posted on April 12, 2017April 12, 2017

Deciding the UI

The Editor

The next thing we had to decide on was: what UI are we going to present to the user when she is editing a level?

Continue reading “Deciding the UI”

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