After working on the room properties UI the next thing we wanted to do was add a way to track different issues with a given level. Some of the things we wanted to track were:
UI – Room Properties
The next thing we started working on was the UI for editing room properties. From the get go we knew we wanted to use a Popover as it just made since, otherwise we would have had to figure out a way to select a room in the editor UI and then click properties or something… would have been a nightmare.
Deciding the UI – Editing Data
Setting level data
Next we had to decide on how we wanted to present UI for actually adding data to the currently selected level, we looked into a few different UI presentations but we didn’t like the early ones, the one we finally settled on…
Deciding the UI
The next thing we had to decide on was: what UI are we going to present to the user when she is editing a level?