Comping up with the icon:
Sometimes the hardest part about making a new app is coming up with an app icon. It represents your application’s identity and what users will know your app by. It needs to be something simple that conveys what your app does. Generally it’s not a good idea to put words in said icons because they are usually viewed in the standard sizes of 32×32, 64×64 and even as small as 16×16…
Continue reading “Taking a break – Giving our App an identity”
It’s been a few weeks since our last post so without further ado…
Deciding your document format sometimes can be difficult. Other times very easy, especially when you’re just creating simple documents of data that has a format that’s already defined (images for image editors, text documents for text editors etc). But when coming up with a format to represent your custom data it can almost be just as hard as coming up with a name for something…
Continue reading “Saving/Loading Files”
Earlier we were working on adding some toolbar items to the editor window and wanted to get a toolbar item based on its Identifier String. Looking into the developer documents to find the right function to call, we found… nothing. What’s up with that Apple?
Continue reading “Code Sample – Toolbars (Updated)”
Did you ever have a problem that no matter how much you tried, you couldn’t figure it out? Well today we solved one (of course we have many, but that’s for another time) of ours!
Continue reading “Solving a nagging problem”
After working on the room properties UI the next thing we wanted to do was add a way to track different issues with a given level. Some of the things we wanted to track were:
Continue reading “UI – Issues Tracker”
The next thing we started working on was the UI for editing room properties. From the get go we knew we wanted to use a Popover as it just made since, otherwise we would have had to figure out a way to select a room in the editor UI and then click properties or something… would have been a nightmare.
Continue reading “UI – Room Properties”
Setting level data
Next we had to decide on how we wanted to present UI for actually adding data to the currently selected level, we looked into a few different UI presentations but we didn’t like the early ones, the one we finally settled on…
Continue reading “Deciding the UI – Editing Data”
The next thing we had to decide on was: what UI are we going to present to the user when she is editing a level?
Continue reading “Deciding the UI”
When we first got started with making the Mac Editor App, we decided we were going to reuse some code from the current alpha of the iOS game that this editor is going to be a utility to, since both the macOS and iOS versions would share some images we generate dynamically.
Continue reading “Getting Started – Reusing Code in a cross platform way”
Intro – I can has first post?!
Please bare with us, as the current project we are working on has come along pretty well and we just decided to start blogging about it. So there will be many posts quickly to summarize our progress so far.
Currently we are working on an Editor App that creates/edits data files for our forthcoming game on iOS.
Continue reading “First Post!”