Hello all,
It’s been quite a while since we posted, we applogize as we have been pretty busy on multiple projects which we will sumarize after the lead (more link?)
Hello all,
It’s been quite a while since we posted, we applogize as we have been pretty busy on multiple projects which we will sumarize after the lead (more link?)
In this post we decided to share the code that we use (with a few small edits) to manage our sounds in the iOS app (with little modification, it may even work on macOS!). And without further ado…
YES! Yes, it is. We’ve been hard at working on the Editor and the iOS game that it makes levels for, please be patient and we will be posting more about the dev process and our progress.
That’s all for now!
Well, we finally got our macOS app to the point that it’s usable and we can save/load data files.
Check out the video on youtube:
Lately we’ve needed a small break from working on code and decided to work on the document icons (after the App Icon), we used a similar process to creating the app icon… Continue reading “Taking a break – More Icons”
Sometimes the hardest part about making a new app is coming up with an app icon. It represents your application’s identity and what users will know your app by. It needs to be something simple that conveys what your app does. Generally it’s not a good idea to put words in said icons because they are usually viewed in the standard sizes of 32×32, 64×64 and even as small as 16×16…
Continue reading “Taking a break – Giving our App an identity”
It’s been a few weeks since our last post so without further ado…
Deciding your document format sometimes can be difficult. Other times very easy, especially when you’re just creating simple documents of data that has a format that’s already defined (images for image editors, text documents for text editors etc). But when coming up with a format to represent your custom data it can almost be just as hard as coming up with a name for something…
Did you ever have a problem that no matter how much you tried, you couldn’t figure it out? Well today we solved one (of course we have many, but that’s for another time) of ours!
After working on the room properties UI the next thing we wanted to do was add a way to track different issues with a given level. Some of the things we wanted to track were:
The next thing we started working on was the UI for editing room properties. From the get go we knew we wanted to use a Popover as it just made since, otherwise we would have had to figure out a way to select a room in the editor UI and then click properties or something… would have been a nightmare.